The highly-anticipated Alan Wake 2 launches this week, and looks stunning with breathtaking, fully ray-traced graphics which are accelerated and enhanced by NVIDIA DLSS 3.5’s complete suite of AI-powered technologies.
GeForce RTX 40 Series gamers will receive the definitive day-one experience: frame rates are multiplied by an average of 4.5X at 4K, ray tracing is even more immersive thanks to NVIDIA DLSS Ray Reconstruction, and NVIDIA Reflex makes gameplay even more responsive.
Additionally, Ikonei Island: An Earthlock Adventure, and Shadows of Doubt, two highly rated indie games, also receive DLSS performance upgrades today.
The Return of Alan Wake!
Remedy Entertainment’s eagerly awaited Alan Wake 2, published by Epic Games, has arrived with jaw-dropping fully ray-traced graphics, enhanced and accelerated by DLSS 3.5 with Ray Reconstruction. Players can explore two beautiful yet terrifying worlds, boasting the most advanced visuals seen to date in gaming, searching for the source of a supernatural darkness that has trapped Alan in an endless nightmare.
Alan Wake 2’s fully ray-traced, path-traced visuals take the game’s ray-traced lighting, reflections and shadows to the next level, unifying them in a single solution that produces incredible results, as seen in this new, exclusive Alan Wake 2 RTX launch video.
Alan Wake 2 Gets Up to 4.5X Faster with a DLSS Performance Upgrade
Activating ray tracing and DLSS in Alan Wake 2 on a GeForce RTX GPU automatically enables Ray Reconstruction, replacing two denoisers with a unified AI model that enhances the quality of ray tracing, making gameplay more immersive, and graphics more realistic. In addition, Ray Reconstruction runs up to 14 per cent faster in our benchmarks, further accelerating performance for GeForce RTX gamers.
“The new Ray Reconstruction feature in DLSS 3.5 renders our fully ray-traced world more beautifully than ever before, bringing you deeper into the story of Alan Wake 2,” said Tatu Aalto, lead graphics programmer Remedy Entertainment.
The combination of NVIDIA technology gives NVIDIA GeForce RTX Gamers the ultimate Alan Wake 2 experience, with beautiful graphics and a remarkable performance uplift. Here are a few examples:
The Fully Ray Traced World of Alan Wake 2
Full ray tracing, also known as path tracing, accurately simulates light throughout an entire scene. It is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS 3.5, real-time video game full ray tracing was impossible.
In Alan Wake 2, RT High and RT Medium settings use path tracing. For full details, the following table shows which settings utilise path tracing, and what ray-traced features are available when enabling each preset.
Ray Tracing Presets | Low | Medium | High |
Path Tracing In Use | None | Partial (1 bounce, RT AO on last hit) | Full (3 bounces, RT AO on last hit) |
Path Traced Indirect Lighting Quality | OFF | MEDIUM | HIGH |
Ray Traced Direct Lighting | ON | ON | ON |
Ray Traced Transparency | LOW | HIGH | HIGH |
If DLSS Ray Reconstruction is disabled or not available, the following fallbacks will apply:
NRD Direct Lighting Denoising Quality | LOW | HIGH | HIGH |
NRD Indirect Lighting Denoising Quality | N/A | MEDIUM | HIGH |
Play Alan Wake 2 in the Cloud on GeForce NOW.
Other new DLSS games this week include Ikonei Island: An Earthlock Adventure and Shadows of Doubt which updates today with a DLSS 2 Performance Upgrade.
Note: For best performance, ensure that DLSS Ray Reconstruction is enabled
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